![]() Renewed icons for social networks and Aos groups in the main menu Added links to mod groups in the main menu The army in the capital is now displayed in black AI can now better manage their country's economy AIs are now more likely to form large alliances with each other AI will now agree to peace talks if there is no fighting for 10 turns Changes in some of the conditions for creating formable nations Stability is now affected by buildings, each building is different, e.g. Now army spreads stability to other provinces by 25% instead of 18% Armies in provinces now give 45% instead of 65% Stability for provinces is 20% instead of 25%. Population now gives less of a stability buff Increased the maximum value of stability in the game ![]() Happiness now has a stronger effect on stability. Now the level of provinces on the special map shows a more accurate figure Development will continue even after 1.0. Now there will be no restrictions when investing in provinces. Global change to the tax system in the game/mod: Taxes ( as a separate mechanic in the country's balance sheet ) now bring in a very large amount of revenue. ![]() Reduced the effect of the "Strength of Civilization" modifier for joining an alliance Vassalization in peace conferences now costs less Population losses during battles increased Population losses during looting increased Decreased economic losses during looting You can now summon more troops from an occupied ally's territory. You can now call up more collaborators from an occupied province. You can now summon more troops per call. Countries with more military/economic power will now have easier control over vassals Diminished effect of attitudes on vassals' desire for freedom mechanics Making it harder to keep a vassal with more provinces Vassals will now be less likely to declare war on other countries You will see changes in the game code that will change the game significantly Plenty of new civilizations, form civs and union Large count of scenarios from ancient times to alternative future Giant map of Europe (4434 provinces) + big map of Europe (2637 provinces) + large map of German Empire (937 provinces) As Polygon notes, Walther posted updates about the undertaking on Twitter for over 13 months, including one wherein she revealed that the music creator for the project remade the Cleric Beast boss music using a real Roland SC-88 Pro for authenticity.Bloody Europe II - it's a mod with a huge map of Europe. The demake only covers some parts of the whole game, but it does give players access to 10 hunter weapons they can use to slay enemies - some even slow down the game's frame rate as one would expect to happen on a real PS1 title. ![]() The blocky and pixelated graphics with the colored health bars would sure look very familiar to a generation of gamers who used to play on the PS1. Bloodborne PSX reimagines the Victorian city of Yharnam in the art style commonly seen in games from that console era. Over the past 13 months, though, game programmer Lilith Walther created a version of the title that makes it look like it was released way back in the 90's for the first PlayStation. Bloodborne, a game famous for being notoriously difficult to beat, was released in 2015 for the PS4 with modern graphics and visuals. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |